

Personal preference aside, there is a more technical reason why XML resources are not always ideal.


In fact, there are very few things I would prefer to do in XML over a modern, idiomatic, and elegant language such as Kotlin or Swift. While I would never want to manage the boilerplate code necessary for localized string resources myself, that does not mean I enjoy writing XML. This saves us having to write that boilerplate code ourselves. The resource system gives us a place where app developers can provide localized resources which the platform can select for at compile time. Those are just two common examples – there are plenty more. Look and feel proportionate to a wide variety of form factors (dimensions, densities, and so on.).Display text and graphics in a variety of different languages and alphabets.I am referring to the challenge of building apps which: To be specific, one of the greatest challenges for both platform and application developers alike is to create what I will call localized resources. But like every design decision, a feature in one situation becomes a flaw in another situation.

The Android app resources system is something which the Android team deserves a high five for, at least in my opinion. In case you do not care, feel free to skip to the next section where we get into the practical stuff. How We Used to Style Android Apps Using XML ResourcesĪs usual, I like to share with you the motivations behind, and a bit of history on, these topics. I will not be stopping to explain that concept here, as I already have in this article.
